It's been a while, but we finally dropped a new game. Please check it out while it's still under judgment!
(erm, early bird gets the werm?!)
Indie dev team: working part time, trying to go full time.
_______________________________
Team:
https://kagekmb.newgrounds.com/
https://kai-el-jefe.newgrounds.com/
_______________________________
Account managed by KageKMB
Huntsville AL
Joined on 9/11/15
Posted by CubePunks - August 26th, 2023
It's been a while, but we finally dropped a new game. Please check it out while it's still under judgment!
(erm, early bird gets the werm?!)
Posted by CubePunks - February 16th, 2023
Project Break Beak is a game that's akin to what was see on 2000's handhelds. Here's footage from the current alpha.
Getting all the pieces and their behaviors is the current priority - then visual assets and level design will be built.
Follow live updates on Twitter
Posted by CubePunks - January 24th, 2023
We dropped a Twitter thread featuring the current progress and updates for our next 3 games.
Break Beak is in early development. It aims to be our first "console" styled game, in the form of a platformer with a bit of a funky flair. (Gameplay is seen in thread)
The 2 games that will be released before Break Beak are projects that've been in the works for a while now. They will both be "arcade" style of games, in line with the current CubePunks portfolio
A good sum of previous posts have been documenting work on Round Zero. The game is coded but the art is still being worked on.
Horny Police exist in a similar status, coded an in the art phase. Gameplay is a horde mode survival shooter, featuring humor skewed for an internet audience
BONUS NEWS: The already released CubePunks titles will be getting ports for mobile browsers.
There's currently an open beta for 3 of the titles.
https://cubepunks.itch.io/mobile
In the future, we'll aim to have a mobile-compatible version of the title ready on release.
___________________
Thank you to everyone who played our games in 2022, it means more than you could ever know.
-Kage from CubePunks
Posted by CubePunks - November 16th, 2022
11/16/2022 patch
>Visual Adjustments to the Time Bar
>Updated Menus Function
>Made health on attract screen the same as base gameplay
WANT TO SUPPORT?
Right now Poko is just a small arcade-style game, but we have plans for how to make it bigger. We just need a little bit of help.
Posted by CubePunks - October 29th, 2022
screenshots of the current build of Poko
The game is coded with art assets being integrated. It's planned for a November release.
The top-down shooter "Horny Police" and the boss rush "Round ZERO" (previously under the working title "combat platformer") are also wrapping up development, with art assets currently being worked on. Releases will be spread out more or less a month apart from one another.
We're also taking some time getting used to the 3D side of the Godot engine. Going into 2023 we plan on doing bigger titles.
2.5D platformer test
Posted by CubePunks - October 20th, 2022
So it's been a while since "Combat Platformer" (working title) had an update. But here are some screenshots showing how it currently looks.
This last few pics are the roughest looking because the 2 main assets that need to be added are level backdrops and the cutscene artwork. Aside from those 2 things, all the work left on the game is tweaking what's there.
A major hurdle that stalled development were the character assets. I needed to improve some of my 3D modeling skills, and this is the first time I've animated a game to this level. However all bosses have been finished and added to the game.
My goal is to release the game within 2022. There will be some features added in a post-launch update (like the training mode)
Posted by CubePunks - September 20th, 2022
The game's coding is complete - it's all art asset generation and integration. Twitter is the best spot to keep up to date on progress, but the rundown goes...
It's not going to release this month sadly, will aim for next. Even with the "hard part" out of the way, I don't want to phone the last bit in.
Heads up, it's a short game, and simple if you compare it to consoles. But I do think it's a fun play, my favorite game I've made so far.
Posted by CubePunks - June 19th, 2022
Our top-down shooter game "Horny Police" (gameplay preview) is currently in the asset generation and implementation phase. Here's a preview of the idle sprites drawn by kai-el-jefe
Egirl - Boss Character
Officer Cheems- Player Character
Honry Goblins - Enemies
We also have a boss rush 2D beat-em-up that in the works (gameplay preview). It is still relatively early in development but it's shaping up to be promising. Here's the concept art for the player by KageKMB
Fanart of her has also already been drawn (even though the design isn't finalized lol)
That's it for now! Hopefully, the next front-paged post is regarding the release or a patch for Horny Police.
Follow us on Twitter for more frequent updates on game progress.
Posted by CubePunks - May 29th, 2022
On top of the OneyPlays fangame I'm coding for Vudujin, I also got the gameplay completed for a survival top-down shooter. Art is being drawn right now by Kai-el-Jefe (who designed the family friendly game VORE), and the main gameplay is built (be it with funky placeholder assets)
This is the next CubePunks original project, if it comes out before or after the OneyPlays one, only time will tell (and smell).