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CubePunks
Indie dev team: working part time, trying to go full time.
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https://kagekmb.newgrounds.com/
https://kai-el-jefe.newgrounds.com/
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CubePunks's News

Posted by CubePunks - October 12th, 2024


TLDR: 2 big games in development - will release with a free browser ver and a paid full version


Because of that, I’ve been a bit neglectful towards public internet activity such as these blog posts. The latter half of this year is packed between travel and work for me, so expect this trend for the rest of the year.



PROJECT: “URBAN BRAWLERS”

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Our new project: A tag-team belt scroller beat-em-up in a 5th gen art style. This is CubePunk’s first fully 3D game, as well as being based off the old Gako and RIo short. 



The story will also blend visual novel into the genre, so fans of Space Girls Can’t Swim should keep a keen eye on this game. Choices will dictate gameplay scenarios, so you’ll have to explore all branches to get all the content.


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Arcade mode will be playable in the free browser version of the game; with additional modes (like story mode) and features (like unlockable characters) in the paid only version. 

The arcade has a good chunk of work completed - but it needs to be feature complete before any version is publicly released. 




PROJECT: BREAK BEAK

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We’ve talked a bit in the past about this one, our action platformer that’s had on and off dev over the past couple years. It’s all a matter of getting the assets and level design - but scheduling conflict prevents the last stretch of work being completed sadly.


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The main story mode will be entirely for free in browser; with file saving and additional game modes being paid ver exclusive.




Play early demos of our games, get exclusive updates, AND access to game assets:


Patreon.com/CubePunks


All Patreon support goes towards funding our future projects.




GAME RECAP:


ART RECAP:


MUSIC RECAP:


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Posted by CubePunks - August 4th, 2024


New game, Scarab's Ring just dropped here on Newgrounds!

Written reviews have been overwhelmingly positive - in the words of Elvis, "thank you very much!"iu_1247142_5504493.png

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ART RECAP


PATREON:

The monthly grab-bag of exclusvies just dropped: Alpha builds of projects, previews for next big game, and downloads to assets! here's just 3 of the posts!

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Posted by CubePunks - July 28th, 2024



Play Now!

Coming to NG August 1st


ART RECAP

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NEXT GAME

We've started work on the game after this one - it's gonna be a beat-em-up utilizing low poly 3D models. It needs a bit more progress before we start doing public previews.


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Want more?: Patreon!

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Posted by CubePunks - July 23rd, 2024



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Posted by CubePunks - July 20th, 2024


PATREON


PLAY: Scarab's Ring

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Get Exclusive Content!

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The past bit has been hauling ass to get Scarab's Ring ready + the Patreon setup.

PATREON


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Posted by CubePunks - July 7th, 2024


Kage back at it again showing off things

NEXT GAME: SCARAB SHOT

Match the ball's color with the block color to get points and time. Goal was to make the game look like an album cover (like what you'd see on Journey and Earth Wind and Fire).

While mostly finished, there's some technical snags we're hoping to wrap up this week. I'd be nice to release this month but we may hold off on dropping it until 1st week next month.


BTW, @TeffyD did the music so be sure to give him some listens and a follow.


YouTube Relaunched

Plan is to try to keep to a twice weekly schedule - 8min showcases of game dev knowledge made for enthusiast and fellow creatives. So far I've done a lot of Blender videos - but expect some coverage of Godot and Clip Studio Paint.





ART RECAP

Still doing the twice weekly uploads, these last 2 got frontpaged!


COMISSIONS ARE NOW OPEN

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Content:

Will Draw:

  • Robots
  • Cartoons
  • Anime
  • Anthro & Human characters

Won't Draw:

  • Porn
  • Political stances
  • Hyper-detailed machinery and armor.


Contact Forms: 

Personal Use

"I just want my character drawn, I'm not making money with this."
  • Profile Pics
  • Social Media Banners
  • ETC

Commercial Use

"This is for a bigger project" or "I'm making money with this."
  • Stream / Video Thumbnails
  • Game Assets./Covers
  • Merch / Clothing Brand
  • ETC

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Posted by CubePunks - June 27th, 2024


So the next game has the bulk of it's code done, tweaks and adjustments rather than adding features. However, everything is placeholder assets right now so it's a tad on the ugly side.


But the screenshot shows the core idea of combining a ball shooter with simon - and as levels progress more colors get added into the mix.

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Next week or two is going to be getting the visuals polished so the game will be ready to release around middle of July. I wanted to have it out by the 1st but my hands are still recovering*.



Luckily, drawing doesn't strain the hands so I've been honing in on leveling up my art and queuing bi-weekly posts. Any day I can't code because of hands, I've use it drawing and between inking and sketchbook work I've drawn more the past month than in over a year.

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Also, gonna take the Youtube channel more seriously and make vids like the one below (made right when we pivoted to games) - starting as soon as the webcam comes in the mail.


Main holdup was lacking a form long term residency form 2 years lol. Also I don't like the idea of game dev time being eaten up by making YT vids BUT gotta build that marketing arm for the big projects (BTW, Break Beak resumes work after new game's release - 75% done). I've got the production pipeline figured out so production time can be quick.





*I had Double Crush Syndrome, which is a neck issue that causes carpel tunnel. My neck is fixed, I fixxed my desk setup to avoid the issue, but I have have ligament and tendon injuries that take longer to heal.This was at it's peak pain at Pico Day NJ.


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Posted by CubePunks - June 17th, 2024


Bi-weekly illustrations are going to be posted on socials Monday and Thursday. Expect some NG mascots, Sonic and original stuff.

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This is a good way to keep the socials active while still being productive (if it doesn't grow our follower count that much, it'll grow our skill level and leave a nice art portfolio). Whenever the Youtube channel gets rolling - the speed drawing will be used as B-roll.


ALSO: as far as news for our next games - we have multiple in the work (3 in fact) but the holds ups are:

  • Waiting for collaborators and team members to finish their parts (their work is worth the wait)
  • Waiting for my hand to heal so i can do rigorous playtesting for variable tuning (sorry)

Next month WILL have a game, another arcade styled one, I hope you guys like space shooters.


ALSO A REMINDER

We did update this game with 2 new characters: crossover with Space Girls can't Swim and FNF.


okay, thats it, cya

KageKMB


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Posted by CubePunks - June 7th, 2024


Met @ninjamuffin99 at PicoDay and pitched him the idea of adding a specific FNF character to Pinball Breaker Deluxe, and he said it'd be fine, so here we are!



ALSO, because I couldn't stand an un-even selection screen, Space Girls Can't Swim's main girls have been added as a single character.


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Posted by CubePunks - June 5th, 2024


Currently getting another batch of drawings ready for the weekly/bi-weekly art posts. I'm personally a fan of queuing content up rather than making as is because it creates more consistency + sometimes coding eats up so much time I can't draw for a whole week. Gonna kick off the return with a new image format + NG mascot drawings.

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Speaking of coding, Pinball Breaker Deluxe character update drops friday. 2 characters added, 1 being a crossover with a non-CubePunks character.


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