So the next game has the bulk of it's code done, tweaks and adjustments rather than adding features. However, everything is placeholder assets right now so it's a tad on the ugly side.
But the screenshot shows the core idea of combining a ball shooter with simon - and as levels progress more colors get added into the mix.
Next week or two is going to be getting the visuals polished so the game will be ready to release around middle of July. I wanted to have it out by the 1st but my hands are still recovering*.
Luckily, drawing doesn't strain the hands so I've been honing in on leveling up my art and queuing bi-weekly posts. Any day I can't code because of hands, I've use it drawing and between inking and sketchbook work I've drawn more the past month than in over a year.
Also, gonna take the Youtube channel more seriously and make vids like the one below (made right when we pivoted to games) - starting as soon as the webcam comes in the mail.
Main holdup was lacking a form long term residency form 2 years lol. Also I don't like the idea of game dev time being eaten up by making YT vids BUT gotta build that marketing arm for the big projects (BTW, Break Beak resumes work after new game's release - 75% done). I've got the production pipeline figured out so production time can be quick.
*I had Double Crush Syndrome, which is a neck issue that causes carpel tunnel. My neck is fixed, I fixxed my desk setup to avoid the issue, but I have have ligament and tendon injuries that take longer to heal.This was at it's peak pain at Pico Day NJ.
Unitron2112
Really looking forward to the new game! A new unique take on the Zuma style sounds really fun. Also can't wait to see that full Onipex drawing.
Glad to hear your recovery's been coming along well!