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CubePunks
Indie dev team: working part time, trying to go full time.
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Team:
https://kagekmb.newgrounds.com/
https://kai-el-jefe.newgrounds.com/
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Account managed by KageKMB

Huntsville AL

Joined on 9/11/15

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CubePunks's News

Posted by CubePunks - March 19th, 2024


I've been working on a demo Kiosk for Charger Con, a clip of it was posted on HSVgamedevs. Video also features a snippet of me yapping about the leaderboard tool I use. Link Here

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General plan BTW is after "Project Break Beak" is to port the majority of the existing browser titles, around 6, into a compilation. Having projects on conventional storefronts is good for resumé but I don't want to pay fees per game lol. This Kiosk is using an early build of that project.


Pinball Breaker Deluxe's gameplay assets look less pixelated here because I can use a better render engine for a download game than a HTML5 game. Ideally, the compilation will include more minor presentational enhancements along those lines.


Said compilation title has yet to be priced and will ideally release late this year.


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Posted by CubePunks - March 16th, 2024


Here's one of the tracks that's going to be in the visual novel. It is planned to release now on the 22nd.


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Posted by CubePunks - March 14th, 2024


The Bad:

Our next game, Space Girls Can't Swim, has been delayed a week. There are just one too many adjustments that couldn't have been fit in our schedule this week (we want to work towards CubePunks being our full time work, but

we're not there yet).

The Good:

CubePunks is planning on having a showcase at UAH's Charger Con in April. Currently working on our demo kiosk - Amazon fire in a LEGO shell with an 8bitdo Neo Geo gamepad - with a custom launcher and the games running natively as an APK. iu_1175335_5504493.webp


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Posted by CubePunks - March 10th, 2024


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Space Girl's Can't Swim

Visual Novel

Not porn (sorry)

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Just a matter of bug-testing until the public release.


Tags:

2

Posted by CubePunks - March 7th, 2024


https://www.newgrounds.com/bbs/topic/1533025#bbspost27849620_post_text


#1 GAME!

HELL YEAH! THANKS EVERYONE!


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Upcoming Stuff

  • NEW GAME RELEASING MARCH: Visual Novel - Space Girls Can't Swim
  • NEW GAME LATER THIS YEAR: Platformer - Project: Bit Beak
  • Pinball Breaker Deluxe character updates adding cut roster members
  • 3D print files to CubePunks characters

Tags:

2

Posted by CubePunks - March 5th, 2024


Game News

Project: Break Beak

Later half of March will be spent resuming coding, the first half is having set within the daily routine to produce at least 1 track for the game. The game is aiming to be a playable album; hope you like hiphop beats.


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Space Girl's can't Swim

Fine tuning things until the March 15th launch, as well as getting some other launch material organized. It's a visual novel so expect to read, with casual gaming minigames.


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Soundtrack Releases


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Posted by CubePunks - March 1st, 2024


"Space Girls Can't Swim" releases March 15th.

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The game is in a state where all features are accounted for, it just needs minor adjustments and file size optimization (a lot high rez assets.

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We also have most of the tracks queued up for release here on NG so the wont be much of a wait. Aiming for a Bandcamp release in March as well.

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In other news I gotta take a few days to recover because getting the game on schedule required a crunch period.


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Posted by CubePunks - February 29th, 2024


https://cubepunks.bandcamp.com/album/poko-series-soundtrack

Out now on Bandcamp


Rolling out on NG over the next few weeks



Tags:

1

Posted by CubePunks - February 28th, 2024


KageKMB here doing the updates on our stuff.

GAME UPDATES

Space Girl's Can't Swim

We're looking at two main tasks to complete.

1) music: composing 2 tracks and mixxing and mastering the rest.

2) sound effects: got to source a few more, integrate them and balance sound.

After that it's just polishing corners until launch.


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Releases March 15


CUBEPUNKS ARCADE COLLECTION

Going to spend some time working on a compilation title of most of our games; all natively ran as well as being download versions of the games. Doing it this way allows our games to be on storefronts like Steam and the App Store while only paying one time to get the games hosted on the service. I'm also gonna try to make the menus fun and have a lot of personality (including 3D character models).


Reason why I'm doing this NOW is because there's an upcoming CON I wanna showcase the games at PLUS I'm doing intense weight loss right now and this is something I can complete while having low energy


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Project: Break Beak

Basically will resume and wrap up coding when I get energy again lol. There is significantly more asset work than scripting needed for the game. Also, all gameplay progress was on building out objects rather than designing levels - bosses have jack done lol. But the menus aren't too bad.


Expect this one late April early May.


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AUDIO RELEASES

Past game soundtracks are releasing slowly over time. We've gotten a lot of feedback asking for the soundtrack to be released on Newgrounds, we're fulfilling the request we're just trying not to spam upload it all lol.



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3

Posted by CubePunks - February 25th, 2024


Space Girls can't swim is at a point where its entirely functional. Including minigames you can do a complete playthrough of the game now. It's about 20-30 mins long and our first game that's not an arcade styled experience.

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The main elements missing are minor aesthetic ones (like character name entry) and audio integration (many assets made just not implemented in game). Also getting mobile compatibility correct is ideal.


Projected release: Mid March


New soundtrack release, trickling out releases every few days.


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