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CubePunks
Indie dev team: working part time, trying to go full time.
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Comments

and more one thing, when the ball its in the air, for some rason when the paddle (dont import) is up, it dont care about paddle hitbox, and passes it, its only if fast, but still thing ok, idk if it is hardware acceleration

could be either standard clipping issue (just collided with the object at just the right angle) or physic frames not processing the fast movement.

the latter is greatly improved via hardware acceleration. the original also had that issue more pronounced because there were less frames + other things eating up resources that were optimized in this version.

The usage of the engine's physics tools does make PinBall Breaker harder to get consistent cross platform, and if your game lags or skips frames it can cause actual glitches. it's part of the reason why subsequent games post the original PinBall Breaker use alternative methods for gravity caculations.