5/9/2024 CubePunks Updates
@KageKMB with another weekly blog update
Game Progress - Break Beak
Sprites are making progress - player character animations are the most complex so they're being worked on first. They'll also determine the style, and currently we're leaning towards a Neo Geo Pocket Color inspired aesthetic. After all, Break Beak was heavily inspired by games from handhelds. The game does feature some complex parallax layers and camera zooming, so it's going to take it's own liberties.
Next month is when we'll start focusing on integrating the final assets in the game. For the time being, there's a lot of technical back end tasks (such as re-mapping your gamepad) that need to be completed. There's a lot of things required for this game that our previous one's didn't need (reading/writing save data is a huge one), so shifting though Godot's documentation has cut down on speed of production.
Also, while the main Adventure mode is far along, the same can't be said for the Boss Rush and Challenge modes. There's a reason why we don't have a public dead-line yet lol. We got to just get the unfun stuff off our plate before we can do that though. Goal right now is to start getting some real gameplay previews out next month.
Pico Day NJ
I bought a ticket and am going. Get yours here.
Hotels were a nightmare to book because some concert is happening the same day (oops). But I'll be staying very close to Williams Center 3 days (15th - 17th). I'll be doxxing myself on twitter throughout the stay.
Luis
Nice updates. See u at pico Day. I ended up going in on someone else’s Airbnb cause hotels were crazy expensive. Briefly debated just staying for a few and then going home.