Here’s Ace’s selection screen artwork.
Yesterday and today was wrapping up coding on the 2 game modes. Classic mode is a remake of the original game while Deluxe adds features, shifts rules and ads more than double the layout variations (adds up to about 3x the variety of the original). Classic was done within a week but Deluxe has been having more bugs.
I should have squashed them today - meaning the rest of the dev time can be reserved to game balancing, asset polishing, board layouts and music (a final step which I'll start on the 22nd).
This game put in perspective why I don't like doing both art and coding on a project lol. I've been wanting to sculpt things for my 3D printer and kick up submissions to the art portal under my personal KageKMB account, but this takes priority. Thank goodness next game it's just coding and using music i wrote months ago.
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CUBEPUNKS 2023 Game Schedule
PinBall Breaker DX - Start of Feb
Space Girls Can't Swim - Early March
Project Bit Beak - Cusp of Spring
after that has yet to be decided....
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